Wednesday 21 July 2010

Please Stand By

My computer has been suffering (or actually, I have been suffering) from major technical problems, i.e. shutting off at arbitrary moments.

This means I am currently unable to further develop my games, TerraScape in particular.

Hopefully, I will be able to get a replacement within only one or two weeks. If not, I will not be able to complete TerraScape before the deadline ends. I have send the latest, yet incomplete version of the game to the head of the GameMaker Wedstrijd (Dutch GameMaker Competition) comittee.

I will keep you up to date as things unfold.

Monday 19 July 2010

Saved Progress, Statistics, Campaign Preview

I have added a whole bunch of stuff; first and foremost, your progress is know saved*. This includes Campaign progress, Melee medals, Arcade highscores, Statistics and Achievements. The last two have not been fully implemented; currently, only your progress, the time you played and your kills are recorded.

* The file is called "TerraScape Statistics.txt" and is encrypted. Trying to decrypt or change your stats might result in loss of data.

The Achievements will unlock no special goodies or levels, they are just for show. And to show off, of course.

I have also added three new enemy types: the Leadling, the Jumpling and the Roachling. The Leadling improves other enemies' stats; the Jumpling skips forward when being shot at; the Roachling heals itself, making it quite hard to kill.


To aid you, you can now build a new turret: the Basher Turret. This close range turret slows enemies down and subdues them, making it very useful against Speedling and Jumplings (and other, t.b.a. enemies).

I have added one Melee level, which I have not been able to finish at all (let alone get medals for): "Double the Fun".

Finally, I have added the first Campaign level, simply called "One". It gives some introduction to the background story, although remaining appropriately vague.

Have fun!

Wednesday 14 July 2010

Database, Tutorial, Difficulties

With a new TerraScape version come great new features:

  • The Database contains information about all (current) turrets and enemies;
  • A tutorial explains the basics of the TerraScape gameplay;
  • 3 difficulties: enemies have improved stats at later stages;
  • Names for the turrets and the enemies;
  • A new enemy type;
  • A new enviroment (the desert) and Arcade level ("Vast");

The current turrets are
  1. Standard Turret
  2. Bolter Turret
  3. Machine Turret
And the enemy types are
  1. Spawnling
  2. Speedling
  3. Shieldling
I currently have 8 turrets and over 15 enemies planned, but, as always, only time (spent testing) will tell which of those make the final cut.

Feel free to ask any questions, comment on the gameplay or report any bugs you find.

Sunday 11 July 2010

New TS Features & Modes Preview

There are some new features:
  • a fancy menu
  • a new enemy type
  • a new enviroment/level

I have also come up with a general story line, which will be played through in the Campaign mode. The other modes are Melee, Arcade and Skirmish.

Melee will challenge you in multiple levels with fixed waves; you will score points for the amount of life and money left.
In Arcade, you will face infinite waves of enemies with all turrets available in numerous enviroments, trying to make it to the highest wave possible.
If you want to play specific matches, for instance with only one type of turret, you can play around in Skirmish.

Furthermore, I might include a level editor, although we'll have to wait and see how that would work out.

In the upcoming weeks I will most likely add the Arcade mode, some more enviroments, enemies and turrets. However, it is possible that I am unable to work at all for some days due to computer issues.

Wednesday 7 July 2010

Wave System Added

I've added a wave system to the test level, as well as some other small improvements.

Within a couple of days I will add some more levels and probably some different enemy types and enviroments.

Sunday 4 July 2010

Two New Turret Types

I've added 2 new turret types and a menu to the game. The new turrets are one that is more powerful and has a longer range, and one that shoots in very rapid succession.

As always, the download link can be found at the TerraScape page.

Please make sure to comment on these posts if you find any bugs or unclarities, or if you just want to praise or criticise the game so far.

Friday 2 July 2010

TerraScape Beta Download

I've redone the pathingsystem and the enemy's AI, as well as added some more graphics.


You can download the β-version from the TerraScape page (above).

R41LS TD renamed to "TerraScape"

I am dropping the rails from the game R41LS TD, because I found them to be obstructive to many other gameplay elements. As a consequence, I'll rename it, and I have chosen for the utterly meaningless TerraScape, a word I found and misread in an advertisement for a "terrascape" (or 'terrace-cape' in English). Completely ridiculous, ofcourse, but that's what I like about it.