Wednesday 26 January 2011

Percy Gameplay with Commentary

I've made another gameplay vid of Percy; this time it's 12 minutes long. I recorded my voice on the spot, so you can hear my anger and utter frustration. It's not that spectacular; I simply fail at doing one jump a hundred times. Still, I'd recommend watching it. I also show you how to ace "Sky High".

At the moment I've been working on a small project for my fathers work (it involves consignments being scanned and then transported); which works out pretty good. I don't reckon it's worth your attention, though.

I am also working a bit on Atlantia. I have somewhat redesigned it's main idea: I've gone from puzzleplatformer to a story-based adventure platformer. I am thinking of a more dark, find-the-exit game with less action than usual.
However, this would require some good tension building, which includes good music and good graphics. I am for instance looking for someone to do some character animations. I'll look/ask around, but if you're interested, by all means, feel free to ask me.

Sunday 16 January 2011

Percy Levels Trailer

I've made another video, showing some gameplay from all six levels:

Saturday 15 January 2011

Percy: Progress Bar

I have removed a coin from the 'Leap of Faith' level, as there were six coins in total in that level.

Also, I have adjusted the menu a bit, switching the Gallery and the Timer option and changing the level layout a bit.

Furthermore, I have added a feature that saves an image called "Percy Progress Bar.png". It shows your current skin, and how many coins you have collected. Also, it shows you what levels (0 till 5) you have Completed, Aced and Double Aced.

Percy: Complete

I've finished creating the last level, "Shocking". It features electricity; getting zapped will stun you, removing any upward or sideway speed. It also causes you're wires to overload, which will make you explode.
This is also a way to self destruct; if you're stuck, you can shortwire yourself by holding down the Delete button for a second or two.

Some details: I have added a short period after you've respawned in which you can't move. This prevents you from falling of a checkpoint when the camera / your focus hasn't returned.
Also, if your FPS (framerate) drops, the screen will darken and some vertical bars will appear. If you're seeing this frequently, you're pc isn't strong enough; please contact me so we can look for a solution. Don't worry about 59 or 58 FPS's, though, that occurs on my pc as well.


It's been little over two weeks since I started this game, and I must say, I'm happy with what has become of it. I might add some extra features, but then again, I might not.
I must confess, I haven't fully played all six levels yet, let alone ace them. That's what I will be doing next. I'm gonna play it fair and square, and I'll see how far I can get.

I'd love to see you join me; I'm pretty sure a lot of you can beat me to it. The first to show off the Elite skin gets major awesome points.
If you find any bugs, encounter any errors, got any suggestions or simply want to know how to pull off that one jump, feel free to comment.

Thursday 6 January 2011

Percy: Time Is Key and LastGame

I have finished the fourth level (excluding the tutorial): "Timing Is Key". The new obstacle is the drop-block, a block that disappears when you stay on it for too long. This means you have to pass obstacles in fast repetition.

Also, I've added a feature that makes a LastGame image. The LastGame image shows you how you did the last level you played. It shows where you went and where you died. Also, it tells you how many times you died, and how long it took you to complete (or abort) the level.


Make sure to save (i.e. rename) any LastGame images you want to keep; they'll be overwritten the next time you start a level.

Sunday 2 January 2011

Percy: Transportation and Gallery

I have made a new Percy level called "Transportation". I have also made some changes in the old levels, because you were either able to cheat or not able to complete.

In transportation, you get three new obstacles. The first is the airvent which gives you a little upwards boost; the second is the conveyer belt that makes you go sideways and the last is the grinder. The grinders are the second way to die.

Furthermore, I have redone/updated the gallery a bit. There are now 42 skins to choose besides the standard. They are unlocked by collecting all 30 coins and acing and double-acing all 6 levels.

To 'ace' a level, you need to activate Ace-mode and then finish the level. When Ace-mode is activated, all checkpoints are gone. Yes. All of them. So you need to get from start to finish in one life. If that isn't hard enough, double-acing requires you to collect all of the coins as well.

As the game isn't complete yet (i.e. levels 4 and 5 are missing), you will not yet be able to get all skins; however, the timer option, the gallery and the ace-mode option are available sooner than in the final version.

Saturday 1 January 2011

New Percy Version

I've send in my GMW27 entry last night.

Some changes I made since the day before:

  • "Sky High" level
  • Timer option
  • Gallery
  • Ace mode
  • Improved tutorial

Also, I've made a little gameplay video with commentary.