I've made another gameplay vid of Percy; this time it's 12 minutes long. I recorded my voice on the spot, so you can hear my anger and utter frustration. It's not that spectacular; I simply fail at doing one jump a hundred times. Still, I'd recommend watching it. I also show you how to ace "Sky High".
At the moment I've been working on a small project for my fathers work (it involves consignments being scanned and then transported); which works out pretty good. I don't reckon it's worth your attention, though.
I am also working a bit on Atlantia. I have somewhat redesigned it's main idea: I've gone from puzzleplatformer to a story-based adventure platformer. I am thinking of a more dark, find-the-exit game with less action than usual.
However, this would require some good tension building, which includes good music and good graphics. I am for instance looking for someone to do some character animations. I'll look/ask around, but if you're interested, by all means, feel free to ask me.
Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts
Wednesday, 26 January 2011
Sunday, 16 January 2011
Saturday, 1 January 2011
New Percy Version
I've send in my GMW27 entry last night.
Some changes I made since the day before:
Some changes I made since the day before:
- "Sky High" level
- Timer option
- Gallery
- Ace mode
- Improved tutorial
Also, I've made a little gameplay video with commentary.
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