Showing posts with label robot. Show all posts
Showing posts with label robot. Show all posts

Friday, 31 December 2010

Percy

GMW #27 (the 27th dutch gamemaker competition) is about robots and building a game in only five days. I had several ideas that did not work out, and started only today (or technically yesterday) with my new 'semi-hardcore' platformer "Percy". The contest ends today at 23:59, leaving me with less than 23 hours to complete it. But I must say, I came pretty far in the couple of hours I spent on it, so my hopes are up.

Percy is a very simplistic platformer. It is however rather difficult. It's completely grayscale, and most of the graphics are squares or circles. The background is temporary.

Content:

  • Working engine
  • Death, respawn
  • Checkpoints
  • Coins
  • "Leap of Faith" level
  • Tutorial
  • Menu
  • Saved progress
  • Saved time records

Friday, 2 July 2010

TerraScape Beta Download

I've redone the pathingsystem and the enemy's AI, as well as added some more graphics.


You can download the β-version from the TerraScape page (above).

Sunday, 27 June 2010

New Project "R41LS TD"

The Dutch Game Maker Community organises every so often a contest, and for the first time, I'm going to participate in one. 'GameMaker Wedstrijd #24' is all about games that can be played with only the mouse and the Left Mouse Button.

It is currently called 'R41LS Turret Defense', simply because the enemies move on rails (and because it is a TD). Here's screenshot taken after only couple of hours work:
I hope you're liking it so far, more information and ofcourse a beta download will follow.