Showing posts with label moonlit. Show all posts
Showing posts with label moonlit. Show all posts

Wednesday, 6 October 2010

TerraScape and Moonlit Sit-Rep

Long time no see. But that doesn't mean I haven't been working.

Although TerraScape is almost finished, I will stall the final content blowout for a while. I still need to create two extra Melee levels, and I can't make Joszs (who's working on the achievement icons) work any faster then he feels comfortable with. That, and I probably shoud start testing each and every level with care. If you would like to test some content for me, please let me know.

I have, however, resumed work on Moonlit. Currently, I am fiddling around with the server and the online multiplayer segment of the game. I've got some problems with clients randomly getting dropped.


Therefore the next time I'll post will probably be with either the final version of TerraScape, or a semi-working version of Moonlit's War segment.

Wednesday, 11 August 2010

Moonlit Memo: Weapons, Items and Perks

This is a work in progress memo. It may contain spoilers or information that might not fully reflect the quality or content of the final game.

Weapons (key examples)
MK23; USP45 (w/ laser); Desert Eagle; Taurus; P99 (w/ silencer); Glock
Uzi
AK-47; FAMAS; G3A4 (w/ silencer)
M249 SAW; Brute
M1 Garand; Kerberos
Shotgun; M3; Jackhammer
Springfield; Dragunov; Hawk (w/ silencer)
Flaregun
Minigun
Crossbow
Flamethrower
Panzerschrek
Lasergun; Railgun
Zeus
Feromone Gun
Swarm

Items
Frag
Molotov
Stun (stuns and flashes enemies)
Claymore
Tripmine (detonates on contact)
Proxy (detonates when enemies are near)
C4 (detonated manually)
Shuriken
Fusee (emits light)
Syringe (quick health boost)
Radar (detects movement nearby)

Perks
Sleight of Hand (decreased reload and weapon swap time)
Light Footed (increased speed)
Full Metal Jacket (increased bullet damage and penetration)
Camouflage (partial invisibility, especially when standing still)
Steady Aim (smaller decrease of accuracy when shooting, turning or moving)
Sixed Sense (detect explosives and sudden movement nearby)
Bandolier (more ammunition)
Bang Belt (more of primary item)

Tuesday, 10 August 2010

Moonlit Memo: Story Characters

This is a work in progress memo. It may contain spoilers or information that might not fully represent the quality or content of the final game.

These are the characters (listed alph.) that are planned to appear throughout the Moonlit Campaign. Characters in bold are playable.

Pvt. David Allen, "Ghost"
Pvt. Nathan Baird, explosives expert
Cpt. Dale "Barbie" Barbara, retired 'nam and iraq veteran
Cpl. Steven Dunn
Pvt. Timothy "Cheshire Cat" McGee, "Rookie"
Pvt. Charles Miller
Lt. James Morrison, "Lefty"
PFC. Mickey "Mayhem" Peters, radio operator
Richard Portier, reporter
Pvt. Bartholomew Sanderson, "Saint"
John L. Smith, FBI agent
Sgt. Michael "Sully" Sullivan
Nikolao "Nick" Fastizarovi Huttarnanti, naupilan citizen, minor
Aleksandrei Zakritevich, russian warrant officer

Moonlit Memo: War Modes

This is a work in progress memo. It may contain spoilers or information that might not fully reflect the quality or content of the final game.

FFA - Free For All [2-10s]: Kill; Assist; -; -;
Each player earns points by killing others.
TDM - Team Deathmatch [4-10t]: Kill, [Kill]Assist; FF-;
Each team earns points by killing members of the other team.
WM - Wingman [4-10d]: Kill, [Kill]Assist; FF, [FF]-;
Each pair earns points by killing members of other pairs.
LMS - Last Man Standing [3-8s]: Kill, LMSAssist--;
Players do not respawn; the last one alive earns a bonus.
TE - Team Elimination [4-10t]: Kill, Survive, [Survive]Assist; FF, Suicide-;
Team members do not respawn; the surviving team scores.
DE - Dual Elimination [4-10d]: Kill, Survive, [Kills, Survive]Assist; FF, Suicide, [FF]-;
Pair members do not respawn; the surviving pair earns a bonus.
9L - Nine Lives [3-8s]: Kill, Lives LeftAssist--;
Players can only respawn eight times; extra points are earned by the survivor for the number of lives left.
KotH - King of the Hill [4-10t]: Kill, [Control]Assist, Control; FF; Kings;
Teams earn points by controlling one specific location each round.

Frag Rules: the Frag is an orb, used as a grenade. It can be thrown, but it does not explode. The Carrier can not shoot or use equipment.

CtF - Capture the Frag [4-10t]: Score as Carrier, Kill of Carrier, [Score]; Kill, Assist; FF; Carrier;
Teams earn points by bringing the other teams Frag to their own base.
FT - FragTag [2-6s]: Control, Kill of CarrierAssist-; Carrier;
Players earn points by holding the Frag; the Carrier must evade attackers.
DFT - Dual FragTag [4-8d]: Control (by partner), Kill of Carrier('s partner)Assist; FF; Carrier (only);
Pairs earn points by holding the Frag; the Carrier's partner must fend off attackers.
GRD - Guardian [4-10t]: Kill of Leader, [Survive]; Kill, Assist Kill of Leader; FF, Suicide as Leader; Leader;
Each team has one Leader; members keep respawning as long as their Leader is alive. The surviving team scores.
Av1 - All vs One [2-6s]: Kill as King; Assist as King-; King;
One player is the King; only the King can score points by killing. Once you kill the King, you become the King.
CON - Contract [3-8s]: Kill of ContractAssist Kill of Contract--;
Each player is assigned a contracted target and scores only by killing his contract. After he has killed his target, he is assigned a new contract.

Demon Rules: when players are Demons, Viri, Werewolves or Hunters, they can not use any weapon or equipment; they can only melee and 'jump'.

VIR - Virus [2-10s]: Time Survived, LMS; Kill as Virus, Kill of Virus; FF; Virus;
One player starts out as the Virus; he infects others by touch. The last Survivor earns a bonus.
DDM - Demon Deathmatch [4-10t]: KillAssist; FF-;
Each round, one team plays as the Demons and the other as the Survivors.
COA - Coalition [4-10d]: KillAssist; FF-;
Each pair consists of one Demon and one Survivor.
WLF - Werewolf [2-7s]: Kill as Werewolf, Kill of WerewolfAssist Kill of Werewolf; FF; Werewolf;
Each round, one player is the Werewolf. The Survivors keep respawning until the Werewolf is killed.
HNT - Hunter [2-10s]: Kill as Hunter, Kill of Hunter, Win as Hunter, SurviveAssist Kill of Hunter; FF; Hunter;
Each round, one player is the Hunter, who is partly invisible. Survivors do not respawn.

Friday, 25 June 2010

Server Problems Solved

After some problems with servers and portforwarding nonsense, I've managed to get it all running again.

I've been spending these last few week mostly on conlanging, but I'm now back on track and working on the matchmaking system. The next version will hopefully include some form of FFA (though probably buggy as hell).

Thursday, 10 June 2010

New Weapon

Here are two screenshots of the new weapon:

 
Can you guess what it is?

 
Anyhow, I'm trying to keep working on Moonlit continuously, but there are only two weeks of school left, so I'll be quite busy with writing reports etc.
After that, I will probably have loads of time.


 
I'll keep you up to date.

Friday, 28 May 2010

Moonlit Sit-Rep

Here's another Sit-Rep.

All the points in the previous post have been fulfilled, i.e. changeable controls, server logs and encryption of the MPF.

Next I will probably work on:

- Grenade throwing system
- Stun grenades
- Offline human AI (which I am going to use for the Campaign)
- Tutorial
- Ability to create matches
- Online test chamber
- XP gain
- Coop Horde test chamber
- Player lists
- Backups
- Banners

I'll keep you up to date.

Wednesday, 26 May 2010

First Public Moonlit Version Download

I have decided to upload the latest Moonlit version. It is nowhere near completion (for the simple fact that it lacks content), but here it is.

Please go to the Moonlit Download page to download it.

I will now continue with:

- changeable controls
- more options
- server log
- MPF encoding

Tuesday, 25 May 2010

Sit-Rep before New Version

All of the points from my previous post (where I said the first beta-ish version would follow soon) have been more or less included, so I thought I'd give you a sit-rep.

- Log In system
- Saved options
- Connection to online server
- Online Lobby

I still have to add some finishing touches, make sure everything works properly, and I'll upload the first Moonlit.exe within a week or so.

Thursday, 13 May 2010

Download Moonlit (pre-alpha)

There is a improved version coming soon (hopefully within a month or so), but because I'm going to greece for a week, I thought I'd upload the latest version.

Download Moonlit Orientation (pre-alpha) here [2.48MB] via Dropbox

Contents so far:

- 1 Horde level (infinite respawns)
- 1 zombie type
- 4 different weapons (MK23, Uzi, Shotgun and Springfield)
- Home-made zombie AI
- Lighting system
- Menu
- Options (some, not all)

Next version is (hopefully) also going to include:

- Log In system
- saved options
- Connection to online server
- Online Lobby

I have no idea when it will arrive, but I hope somewhere end May or in the first half of June.

Tuesday, 20 April 2010

Moonlit - Promises

Here is a screenshot I editted to show off some of the features Moonlit is going to have:
And here's an additional list of features:
  • Zombies (lots of 'm)
  • Runners, Demons, Boomers, Bosses and other creatures
  • Custom created AI
  • Online Server
  • Campaign (Single Player and Coop)
  • Challenges, Stats, Achievements, Cheats
  • Horde (SP and online)
  • War (Free For All, Team Deathmatch, Last Man Standing, King of the Hill)
  • Lots of different weapons (50 planned, more coming)
  • Grenades, Molotovs, Claymores etc
  • War Ranks
  • Braaains...
And to finish this introduction, here's a poster I created:
That's all for now.